Lindsay Coleman

Poem Formula, Games, Persona, and Procedural Humor

Lindsay Coleman’s “Poem Formula” and “Subj: [‘Sheep-o-matic 3000’]” turn instructions, gaming language, persona, and online subculture into comic procedures for making literary form visible. Both poems borrow kinds of speech that usually belong elsewhere. One sounds like a recipe or handbook for manufacturing a poem; the other adopts the voice, vocabulary, and framing of online gaming communication. Their humor comes from letting those borrowed systems keep their own rhythms while exposing how much poetic structure can hide inside ordinary instructions.

Coleman’s work sits comfortably among contemporary poets who treat found discourse and procedural language as formal material. The poems establish rules through rhetoric: step-by-step explanation, technical vocabulary, player strategy, exaggeration, and the self-conscious performance of expertise.

“Poem Formula”

“Poem Formula” presents a four-step recipe for writing a poem. The sequence begins with an audacious assertion, asks for evidence through increasingly concrete particulars, introduces an associative leap, and then finds a way to escape the weaknesses created by its own logic. The joke works because the formula is recognizable. Many poems really do move from declaration to detail to surprising connection to closure.

By making that structure explicit, Coleman converts craft advice into satire. The poem behaves simultaneously as instruction manual, criticism, parody, and example. It performs the very moves it describes, so the reader is never entirely outside the joke.

The comedy of instruction

Instructions claim authority. They assume a task can be divided into repeatable actions and that following those actions will produce a predictable result. Poetry complicates that promise because technique enters into contact with temperament, material, accident, and discovery.

Jeremy P. Bushnell’s instruction poems and game systems offer a neighboring example of procedural authority redirected toward strange tasks and imaginative rules. Coleman’s “formula” sounds confident enough to be useful and absurd enough to expose the habits behind that confidence.

Procedure as poetic form

The four-step design is a clear example of poetic form generated by procedure. A sonnet specifies line count and rhyme relationships; Coleman’s form specifies operations. Make a claim. Supply particulars. Leap. Escape. The resulting structure is conceptual and rhetorical.

Procedural forms are powerful because they shift some decisions into a rule system. Sara Adams’s found-text and constraint practice offers another way a procedure can redirect language toward discoveries the writer may not have anticipated. Coleman adds another layer by turning the procedure itself into the subject.

“Subj: [‘Sheep-o-matic 3000’]”

The second poem borrows the voice and format of an online message rooted in gaming culture. World of Warcraft terminology, player-versus-player strategy, character leveling, invented identity, gear, tactics, and domestic interruption create a speaker whose social world is mediated by the game.

The technical terms are important because they retain their specialist character. The poem allows the language of play to remain specific. Slang and strategy become characterization. A reader familiar with the game hears one register; an unfamiliar reader experiences the terms as a dense specialist dialect.

Gaming language as found language

Games generate enormous vocabularies: item names, classes, abbreviations, strategies, locations, status effects, jokes, and hierarchies. Players use that vocabulary quickly because shared knowledge makes explanation unnecessary. Coleman’s poem treats this language as a ready-made poetic resource.

The method connects the work with experimental poetry that incorporates bureaucratic, commercial, scientific, technological, or subcultural speech. Literary language expands by admitting voices that older ideas of poetic diction might have excluded.

Persona and networked identity

A gaming persona complicates the idea of speaker. The “I” can refer to the person at a computer, the character controlled on screen, or a social identity recognized by other players. These layers can overlap while retaining different functions.

Oscar Schwartz’s poetry of internet culture and digital identity offers a later neighboring practice in which networked language, public images, and technological attention shape literary form. Coleman’s poem captures an earlier stage of that environment through usernames, avatars, expertise, and community-specific speech.

Rules, failure, and play

The two poems share an interest in systems that promise control. A formula promises to produce a poem. A game provides rules for advancement, combat, equipment, and success. In both cases, actual experience introduces accident, interruption, and personality.

This gap between rule and result is where Coleman’s humor lives. Procedures remain useful because people inhabit them unpredictably. The poems repeatedly show systems becoming comic through the human speakers who use them.

Borrowed voices and literary range

Instruction, criticism, gaming chatter, email subject lines, fandom, and mock-confession all enter Coleman’s work as compositional materials. Their presence expands what a poem can sound like.

The technique also changes reading. A reader has to recognize shifts in discourse and infer the social situation behind them. Tone becomes a structural signal. The poem’s form is partly the sequence of voices it borrows.

Why the procedures matter

Coleman’s poems are funny because they reveal how much of language is already rule-bound. People learn how a workshop poem is supposed to develop; gamers learn how a message should compress information; online communities invent conventions that quickly feel natural. Poetry can expose those conventions by moving them into a new frame.

“Poem Formula” and “Sheep-o-matic 3000” share a deeper project. Both take systems people use to organize behavior and make those systems visible as language. Once visible, the rules can be questioned, exaggerated, followed too literally, or turned into play. That transformation gives Coleman’s work its procedural energy and comic precision.